On Game Design

Gen Con 2017

Posted by in Game Design

I’m happy to announce that I’ll be speaking at Gen Con again this year on a number of great panels IF you want to catch up with me, my schedule is as follows: Thursday, August 17th 1:00 PM: SEM17121716 – Working On Sequels / Franchises / Licensed Games 3:00 PM: SEM17121689 – Creating Periodic Content 5:00 PM: SEM17121682 – Between Pixel & Paper: Lessons From Programming Saturday, August 19th 1:00 PM: SEM17121691 – Designing Games Feelings First 4:00 PM: SEM17121712 – Tabletop In The Transmedia Age If you see me…read more

GDC 2017 Slides

Posted by in Game Design

I had the incredible pleasure of being a speaker at this year’s Game Developers Conference where I gave a 30 minute lecture entitled “Snap To Character: Building Strong Player Attachment Through Narrative”. The video itself is on the vault, but I’ve also uploaded my slide deck for your perusal.

Gen Con 2016

Posted by in Game Design

I’m pleased to announce that I’ll be speaking at Gen Con 2016 on a number of exciting panels! Registration is now open, and my schedule is as follows: Thursday, August 4th 11:00 AM: SEM16100232 – Starting Out: Getting Into The Games Industry 1:00 PM: SEM16100200 – Beyond Combat Friday, August 5th 11:00 AM: SEM16100203 – Crossing The Divide Between Tabletop & Digital Saturday, August 6th 11:00 AM: SEM16100237 – Theme & Mechanics, Context is Everything 2:00 PM: SEM16100240 – Working on Licensed Properties Sunday, August 7th 10:00 AM: SEM16100209 –…read more