Mechanical Dissonance and setting player expectations

Posted by in Game Design

One of the most important parts of a game designer’s job is to help the player understand exactly what the game expects them to do. To properly enact their will upon the game through its mechanics, the player has to know what goal they are trying to achieve and how. If your mechanics are giving opposing messages to the player, it can lead to a lot of confusion and unsatisfying feedback. No one wants to feel like they’re playing a game wrong. I’ve been playing a decent amount of Hitman:…read more