On Game Design

Temple Dash at Gen Con 2016

Posted by in Game Design

I’m excited to announce that in addition to speaking at Gen Con this year, I’ll also be bringing the prototype version of my first board game “Temple Dash” (working title) to the Gen Con 2016 First Exposure Hall. Temple Dash is an improvisational storytelling board game for 4 players. As you play, your surroundings will change, ghostly figures will appear then vanish into the mists, and friendly faces will become deadly foes. You must overcome these mysterious trials using only your pack of junk and your quick wits! Want to know…read more

Mechanical Dissonance and setting player expectations

Posted by in Game Design

One of the most important parts of a game designer’s job is to help the player understand exactly what the game expects them to do. To properly enact their will upon the game through its mechanics, the player has to know what goal they are trying to achieve and how. If your mechanics are giving opposing messages to the player, it can lead to a lot of confusion and unsatisfying feedback. No one wants to feel like they’re playing a game wrong. I’ve been playing a decent amount of Hitman:…read more