On Game Design

GDC 2017 Slides

Posted by in Game Design

I had the incredible pleasure of being a speaker at this year’s Game Developers Conference where I gave a 30 minute lecture entitled “Snap To Character: Building Strong Player Attachment Through Narrative”. The video itself is on the vault, but I’ve also uploaded my slide deck for your perusal.

Can I Borrow A Feeling?

Posted by in Game Design

A few months ago I listened to an episode of The Game Design Roundtable that focused on the theme vs. mechanics debate. I recommend listening to it as I’ll reference it a decent amount below. I’ve been thinking about the discussion and trying to put my finger on why it continues to bother me. Here’s the problem: I think the Theme vs. Mechanics discussion is fallacious. I believe it’s missing an incredibly important third piece that changes the relationship between the two: Feeling. I strongly believe that a game designer’s…read more